“In the emerging, highly programmed landscape ahead, you will either create the software or you will be the software. It’s really that simple: Program, or be programmed. Choose the former, and you gain access to the control panel of civilization. Choose the latter, and it could be the last real choice you get to make.”
Welcome to Douglas Rushkoff’s latest book, Program or Be Programmed: 10 Commands for A Digital Age. In the coming weeks I’ll use this space to explore those commands from within a context of Christian ministry, often referring explicitly to youth ministry.
Every new communication medium brings with it a capability that people miss. That’s the unsettling observation that spurred the book’s writing (see Rushkoff expound that here). A text alphabet brings the capability to read, but people use it to listen to priests read; the printing press brings the ability to publish, but we use it to read elite authors; digital technology brings a chance to program reality, yet we employ it to publish on platforms programmed by programmers. Every new communication technology realizes in full the promise of its predecessor.
I spend an awful lot of time and anxiety in my ministry setting trying to implement the programs of others. Evangelism programs, education programs, worship programs, service programs: I’m trying to apply other peoples’ programs and so find “success” in my vocation. What I’m getting from Program Or Be Programmed is the bald assertion that I’m a full technology and ministry iteration behind. I need to be programming this stuff myself.
That goes well beyond writing my own youth lessons instead of purchasing them from Youth Specialties. It starts with that (it already has). But it proceeds to ask not simply, for example, how youth ministry can make use of the social media tools that teens are using, but, further, what important tools for accompanying young people in faith yet need creating? And how can we create them?
An answer may well be a piece of software that one of us writes. If that sounds too intimidating, though, then at least it should begin with hearing Rushkoff’s 10 commandments for this digital age, commandments that will help us to program the coming reality, and not simply be programmed by it.
Up first: Do Not Be Always On.
“In the emerging, highly programmed landscape ahead, you will either create the software or you will be the software. It’s really that simple: Program, or be programmed. Choose the former, and you gain access to the control panel of civilization. Choose the latter, and it could be the last real choice you get to make.”
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